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If you’re not aware of exploiting by this point, you’ve probably been living under a rock that the pioneers used to ride for miles.
MEGA ELYSIAN EXPLOIT FOR FREE
While Roblox is seen as open grounds for free reign of exploits, this isn’t the case, and I attempt to tackle this wrong assumption in this post. There are also many misconceptions as to what exactly an anti-cheat should be capable of doing, so in the simplest terms. Yes, an anti-exploit should be checking for if a player is cheating or not and appropriately punishing them for doing so, no, an anti-cheat should not be able to immediately kick or ban a player if it detects they are exploiting. You don’t want to have players complaining that they were incorrectly banned by your anti-cheat due to a false positive! Why is immediately kicking or banning a player it thinks is exploiting an immediate no? Because your anti-cheat will never be flawless, it is bound to make mistakes and give out false positives, which will be gone over later in this guide. Your anti-cheat should not be capable of completely ruining a player’s experience at all, it should only be slightly inconveniencing them in the event they do accidentally trigger one of your anti-exploits checks. Now, naturally your anti-cheat will run into false positives due to circumstances outside of your control that cannot be avoided or fixed. Examples of this could be due to something like a player with a bad ping (lagging) seemingly going faster than should be allowed or this lag causing them to appear to be teleporting around to the server.